Practical advice
1. Roleplaying
is mainly for kids aged about 8-13.
2. Parents
are welcome i.e. get painted up like an orc and join in (gently).
3. Put full
names and telephone numbers on any weapons etc.
4. Put a
contact telephone on your kid in case they need to contact you.
5. Stuff is
the owner’s responsibility. Give your kid a bag to keep stuff in. If you lose
stuff, ask an adult but it’s better to look after it, check near the leaders’
car or not bring more than you can keep track of in the first place.
6. Bring a
packed lunch and enough to DRINK. Puffing about in a forest in full armour is
thirsty work.
7. If you
arrive with weapons, they will be checked. So don’t be surprised if swords with
broken tips are set aside and you are given a safer weapon instead.
Ground rules
Each player
has two Hit Points to start with. Wearing nice armour will get you up to three extra
Hit Points, as decided by the organisers when you arrive at the game.
If you get
hit by a weapon, you lose one Hit Point. When you have no Hit Points left, you MUST fall down and play dead.
1. NEVER hit
a player on the head or in the groin area (family jewels, soft bits or whatever
you want to call them). If this happens by accident, give him/her space to
recover, say sorry and be nice to them.
2. NEVER tell
another player "You have been hit." The adults are the only ones who can
tell people that they have been hit.
3. NEVER complain
during the game. All whining must be done after the game.
4. NEVER
run away from the game and hide. Keep within sight of your team leader at all
times if at all possible. (That’s a rule I’ve added, Helen ;o)
Roleplayers play for
fun and it's all about having a good day together. So play nicely!
Death
If you lose
all your Hit Points in combat, you MUST fall down and remain “dead” until the
match is over. Then stand up, put one hand on your head to show that you are out
of the game and go to your team leader. When the team is assembled, the team
leader will make sure everyone gets revived. So, the smartest option is to stay
close to your team leader.
Game
objects
Because
people bring treasured personal items, you can only take the following items from
other players if you defeat them or trade with them:
- Banners
- Play
Money (distributed by team officials before the game starts).
- Magical
objects (the magical items and their effects will be presented before the games
begin – they also give extra Hit Points).
Remember:
All other things (e.g. Weapons) are personal property.
Remember:
To deliver ALL game items after the game!
Search
You can
search a person who is lying down injured. Pretend that you are examining him
while HE counts to 30. When he has finished counting, he will give you all his
game items. You can still get killed while searching, so do not do it during
battle!
Magic
The game
takes place in the magical world of Jarkwelt, where some have chosen to master magic
powers instead of swords. If you want to play as a magician, talk to one of the
adults before we get started. Sorcerers have only one Hit Point, but they have
a magic bullet that only they can touch. Touching others with it means the
opponent loses a point. Wizards can throw their magic bullets. If the wizard
has a wand, he can hold it in front of him/her with both hands and by standing
still can remain invulnerable and cannot be harmed. If a magician points a wand
at you and says "Stand" (Sounds like ‘Stow’ or ‘Stow stiller’ in
Danish) – you mustn’t move your feet for as long as he/she is pointing at you.
You can move your arms.
Off game
If you have
to retreat from the game for a while, put one hand on your head. Players with
their hands on their head are not in the game. You cannot attack them.
Adults
There are quite a few adults with the Junior
Role Playing Games. They are there to ensure that the kids have fun and to
answer questions. So if you have questions, ask them. The adults also have roles
in the game, but you can never be entirely sure that they only have two Hit
Points.
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